%%
%% getstart.tex -- Flight Gear documentation: The FlightGear Manual
%% Chapter file
%%
%% Written by Michael Basler, started September 1998.
%%
%% Copyright (C) 2002 Michael Basler
%%
%%
%% This program is free software; you can redistribute it and/or
%% modify it under the terms of the GNU General Public License as
%% published by the Free Software Foundation; either version 2 of the
%% License, or (at your option) any later version.
%%
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%% WITHOUT ANY WARRANTY; without even the implied warranty of
%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
%% General Public License for more details.
%%
%% You should have received a copy of the GNU General Public License
%% along with this program; if not, write to the Free Software
%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
%%
%% $Id: prefligh.tex,v 0.6 2002/09/09 michael

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\IfLanguageName{french}{
  \chapter{Pr\'{e}vol : installer \FlightGear{}}
}{
\IfLanguageName{italian}{
  \chapter{Prima di volare: installazione di \FlightGear{}}
}{
  % default: English
  \translatorStart
  \chapter{Preflight: Installing \FlightGear{}}
  \translatorEnd
}}
\label{prefligh}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\IfLanguageName{french}{
  Pour faire fonctionner \FlightGear{}, vous devez en installer les binaires. Une fois que vous aurez fait ceci vous pourrez,
  si vous le souhaitez, installer les paysages et avions additionnels.

  Les binaires pr\'{e}-compil\'{e}s de la derni\`{e}re version sont disponibles pour :

  \begin{itemize}
  \item Windows,
  \item Mac OS X,
  \item Linux.
  \end{itemize}

  Pour les t\'{e}l\'{e}charger, rendez-vous sur la page :

  \medskip
  \web{http://www.flightgear.org/download/main-program/}
  \medskip

  et suivez les instructions qui y sont pr\'{e}sentes.
}{
\IfLanguageName{italian}{
  Per eseguire  \FlightGear{}\`{e} necessario installare i file binari. Una
  volta fatto questo \`{e} possibile installare scenari e velivoli aggiuntivi, se lo si desidera.
  File binari pre-compilati per l'ultima versione sono disponibili per:

  \begin{itemize}
  \item Microsoft Windows
  \item Mac OS X
  \item Linux
  \end{itemize}

  Per scaricarli, andare sul sito
  \web{http://www.flightgear.org/download/main-program/}
  e seguire le istruzioni fornite nella pagina.
}{
  % default: English
  \translatorStart
  To run \FlightGear{} you need to install the binaries. Once you've done this you may install additional scenery and aircraft if you wish.

  Pre-compiled binaries for the latest release are available for:
  
  \begin{itemize}
  \item Microsoft Windows
  \item Mac OS X
  \item Linux.
  \end{itemize}
  
  \noindent To download them go to the link below and follow the provided instructions:
  
  \medskip
  \web{http://www.flightgear.org/download/main-program/}
  \medskip
  
  \translatorEnd
}}


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\IfLanguageName{french}{
  \section{Installer des sc\`{e}nes}\index{scenery!additional}\index{additional scenery}\index{sc\`{e}enes}
}{
\IfLanguageName{italian}{
  \section{Installare scenari}\index{scenery!additional}\index{additional scenery}\index{scenari}
}{
  % default: English
  \translatorStart
  \section{Installing scenery}\index{scenery!additional}\index{additional scenery}\index{scenery}
  \translatorEnd
}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\IfLanguageName{french}{
  Des sc\`{e}nes d\'{e}taill\'{e}es de \FlightGear{} sont disponibles pour le monde entier,
  vous permettant de voler n'importe o\`{u}, des sommets de l'Himalaya \`{a} la campagne du Kansas.
  Le paquetage de base de \FlightGear{} comprend les sc\`{e}nes d'une petite zone autour de San
  Francisco, donc pour aller voler dans d'autres parties du monde vous aurez besoin de t\'{e}l\'{e}charger des
  sc\`{e}nes additionnelles.

  Chaque portion de sc\`{e}ne est regroup\'{e}e dans une archive compress\'{e}e (appel\'{e}e \textit{tarball}, en anglais),
  qui correspond \`{a} une tuile de 10 degr\'{e}s par 10 degr\'{e}s. Chaque archive est nomm\'{e}e en fonction de la tuile
  de 10x10 degr\'{e}s qu'elle repr\'{e}sente, par exemple w130n50.tgz.

  Vous pouvez t\'{e}l\'{e}charger les sc\`{e}nes \`{a} partir d'une carte cliquable ici :
}{
\IfLanguageName{italian}{
  ono disponibili scenari dettagliati raffiguranti tutto il mondo, che consentono di volare
  ovunque, dalle montagne dell'Himalaya al rurale Kansas. Il pacchetto base di \FlightGear{}
  contiene scenari per una piccola area intorno a San Francisco, per volare altrove \`{e}
  necessario scaricare uno scenario aggiuntivo.
  Ogni pezzo di scenario 10x10 gradi (latitudine e longitudine) viene compresso in un
  archivio (solitamente di formato, .rar, .tar o .tgz). Ogni archivio \`{e} chiamato con
  le coordinate che rappresenta, per esempio ''w130n50.tgz''
  \'{E} possibile scaricare gli scenari ufficiali da un planisfero cliccabile qua:
}{
  % default: English
  \translatorStart
  Detailed \FlightGear{} scenery is available for the entire world, allowing you to fly everywhere from the Himalaya mountains to
  rural Kansas.
  The \FlightGear{} base package contains scenery for O'ahu, Hawaii.
  To fly elsewhere you will need to download additional scenery.
  
  Each piece of scenery is packaged into a compressed archive, or tarball, in a 10 degree by 10 degree chunk.
  Each tarball is named after the 10x10 degree chunk it represents, for example w130n50.tgz.
  
  To download scenery in your chosen flight area, enable automatic download via TerraSync within the Launcher.
  You can download scenery outside of the simulator from a clickable map on the Internet or via the TerraMaster tool:
  \translatorEnd
}}
\medskip

\web{http://wiki.flightgear.org/TerraSync}

\web{http://www.flightgear.org/download/scenery/}

\web{http://wiki.flightgear.org/TerraMaster}
\medskip

\IfLanguageName{french}{
  Sinon, vous pouvez soutenir le projet \FlightGear{} en achetant un lot complet des sc\`{e}nes du monde entier
  sur DVD \`{a} l'adresse :
}{
\IfLanguageName{italian}{
  In alternativa, \`{e} possibile sostenere il progetto \FlightGear{} con l'acquisto del set completo
  di scenari per il mondo intero da qui:
}{
  % default: English
  \translatorStart
  Alternatively, you can support the \FlightGear{} project by purchasing a complete
  set of world scenery from here:
  \translatorEnd
}}
\medskip

\web{http://store.flightgear.org/}
\medskip

\IfLanguageName{french}{
  Une fois le fichier compress\'{e} t\'{e}l\'{e}charg\'{e} sur votre ordinateur, il vous faut localiser
  le r\'{e}pertoire \texttt{Scenery} de votre installation \FlightGear{}.
}{
\IfLanguageName{italian}{
  Dopo aver scaricato gli archivi sul computer, \`{e} necessario trovare la directory di \FlightGear{}
  contenente gli scenari
}{
  % default: English
  \translatorStart
  Once you have downloaded the tarball onto your computer, you need to find the \texttt{Scenery} directory of your \FlightGear{}
  installation.
  \translatorEnd
}}

\begin{itemize}
\IfLanguageName{french}{
  \item Pour Windows, ce r\'{e}pertoire devrait \^{e}tre :
}{
\IfLanguageName{italian}{
  \item In Windows questa cartella \`{e} probabile che sia:
}{
  % default: English
  \translatorStart
  \item For Windows, this directory is likely to be:
  \translatorEnd
}}

\texttt{c:\char`\\Program Files\char`\\FlightGear\char`\\data\char`\\Scenery}.

\IfLanguageName{french}{
  \item Pour les machines fonctionnant sous la famille Unix, il s'agit g\'{e}n\'{e}ralement du r\'{e}pertoire :
}{
\IfLanguageName{italian}{
  \item Per i sistemi UNIX, di solito \`{e}:
}{
  % default: English
  \translatorStart
  \item For Unices, it is usually:
  \translatorEnd
}}

\texttt{/usr/local/share/FlightGear/data/Scenery}.

\IfLanguageName{french}{
  \item Pour Mac OS X, il s'agit g\'{e}n\'{e}ralement de:
}{
\IfLanguageName{italian}{
  \item Per Mac OS X, \`{e} solitamente:
}{
  % default: English
  \translatorStart
  \item For Mac OS X, it is usually:
  \translatorEnd
}}

\texttt{/Applications/FlightGear.app/Contents/Resources/data/Scenery}.

\end{itemize}

\IfLanguageName{french}{
  Pour installer les sc\`{e}nes, d\'{e}compressez le fichier compress\'{e} dans le r\'{e}pertoire \texttt{Scenery}.
  La plupart des syst\`{e}mes d'exploitation propose des outils pour d\'{e}compresser des fichiers type \textit{tarball}.
  Si vous ne parvenez par \`{a} le d\'{e}compresser, installez un programme d'extraction comme 7-zip
  (\web{http://www.7-zip.org/}).

  Notez que vous ne devez pas d\'{e}compresser les fichiers de sc\`{e}nes num\'{e}rot\'{e}s pr\'{e}sents au sein du fichier
  \textit{tarball}, comme par exemple 958402.gz - cette action sera r\'{e}alis\'{e}e \`{a} la vol\'{e}e par \FlightGear{}.

  Une fois que ce fichier est d\'{e}compress\'{e}, les r\'{e}pertoires \texttt{Terrain} et \texttt{Objects} contiendront de
  nouveaux sous-r\'{e}pertoires o\`{u} se situent vos nouvelles sc\`{e}nes.

  Pour utiliser ces nouvelles sc\`{e}nes, rendez-vous simplement \`{a} l'a\'{e}roport de d\'{e}marrage de votre choix situ\'{e} au sein
  de la nouvelle sc\`{e}ne. Si vous utilisez l'assistant de d\'{e}marrage de \FlightGear{}, vous devrez appuyer sur le
  bouton Rafra\^{\i}chir avant de choisir votre a\'{e}roport.
}{
\IfLanguageName{italian}{
  Per installare gli scenari, decomprimere l'archivio nella directory Scenery.
  La maggior parte dei sistemi operativi fornisce gli strumenti per decomprimere gli archivi.
  Se ci\`{o} non fosse, installare un programma estrattore come 7-zip (\web{http://www.7-zip.org/}).
  Si noti che non \`{e} necessario decomprimere i file numerati all'interno dell'archivio
  come \texttt{958402.tgz} - questo sar\`{a} fatto da FlightGear durante il volo.
  Dopo aver decompresso l'archivio, le directory \texttt{Terrain} e \texttt{Objects} conterranno
  ulteriori sotto-cartelle con il nuovo scenario all'interno.
  Per utilizzare il nuovo scenario, \`{e} sufficiente selezionare nella schermata di
  avvio del simulatore un aeroporto di partenza contenuto nello scenario.
  Se si utilizza il Launcher di FlightGear, sar\`{a} necessario premere il
  pulsante \texttt{Aggiorna} prima di selezionare l'aeroporto.
}{
  % default: English
  \translatorStart
  To install the scenery, uncompress the tarball into the \texttt{Scenery}
  directory. Most operating system provide tools to uncompress tarballs. If you cannot
  uncompress the tarball, install an extractor program such as 7-zip
  (\web{http://www.7-zip.org/}).
  
  Note that you should not decompress the numbered scenery files inside the tarball like
  958402.gz - this will be done by \FlightGear{} on the fly.
  
  Once you have uncompressed the tarball, the \texttt{Terrain} and \texttt{Objects} directories
  will contain additional sub-directories with your new scenery inside.
  
  To use the new scenery, simply select a starting airport within the new scenery.
  If you are using the \FlightGear{} Launcher, you will need to press the Refresh
  button before you select your airport.
  \translatorEnd
}}

\subsection{MS Windows Vista/7}
\IfLanguageName{french}{
  Si vous utilisez Windows Vista ou Windows 7, vous pourriez \^{e}tre confontr\'{e} au fait que Windows installe
  les sc\`{e}nes (et a\'{e}ronefs) t\'{e}l\'{e}charg\'{e}s dans votre Virtual Store :
}{
\IfLanguageName{french}{
  Se si utilizza Windows Vista o Windows 7, \`{e} possibile che Windows posizioni gli scenari scaricati
  (e gli aeromobili) al Virtual Store:
}{
  % default: English
  \translatorStart
  If you are using Windows Vista or Windows 7, you may find that Windows installs downloaded scenery
  (and aircraft) to your Virtual Store:
  \translatorEnd
}}

\IfLanguageName{french}{
  \noindent { \footnotesize{\texttt{c:\char`\\Users\char`\\(Votre Nom)\char`\\AppData\char`\\Local\char`\\}
  
  \hspace*{3em}\texttt{VirtualStore\char`\\Program Files\char`\\FlightGear\char`\\Scenery}}}
}{
\IfLanguageName{italian}{
  \noindent { \footnotesize{\texttt{c:\char`\\Users\char`\\(tuo nome)\char`\\AppData\char`\\Local\char`\\}
  
  \hspace*{3em}\texttt{VirtualStore\char`\\Program Files\char`\\FlightGear\char`\\Scenery}}}
}{
  % default: English
  \translatorStart
  \noindent { \footnotesize{\texttt{c:\char`\\Users\char`\\(Your Name)\char`\\AppData\char`\\Local\char`\\}

  \hspace*{3em}\texttt{VirtualStore\char`\\Program Files\char`\\FlightGear\char`\\Scenery}}}
  \translatorEnd
}}

\IfLanguageName{french}{
  S'il le fait, vous devrez copier manuellement les r\'{e}pertoires \texttt{Terrain} et \texttt{Objects}
  vers votre v\'{e}ritable r\'{e}pertoire \texttt{Scenery} de \FlightGear{}, comme cela a \'{e}t\'{e} d\'{e}crit ci-dessus.
}{
\IfLanguageName{italian}{
  Se dovesse succedere questo, \`{e} necessario copiare manualmente i file nella directory reale degli scenari
  di FlightGear come descritto sopra.
}{
  % default: English
  \translatorStart
  If it does this, you need to copy the \texttt{Terrain} and \texttt{Objects}
  directories manually to your real \FlightGear{} \texttt{Scenery} directory
  as described above.
  \translatorEnd
}}

\subsection{Mac OS X \label{sceneryOnMac}}
\IfLanguageName{french}{
  Vous pouvez installer les donn\'{e}es des sc\`{e}nes et des avions t\'{e}l\'{e}charg\'{e}s en utilisant l'interface
  de lancement (GUI launcher). Appuyez sur \textit{Installez des donn\'{e}es additionnelles} dans l'onglet
  \textit{Fonctionnalit\'{e}s avanc\'{e}es >> Autres}, ceci ouvrira la fen\^{e}tre d'exploration des fichiers.
  En choisissant un ou plusieurs fichiers de sc\`{e}nes, ceci installera les donn\'{e}es de sc\`{e}nes dans\\
  \texttt{/Applications/FlightGear.app/Contents/Resources/data/Scenery}.\\Les formats acceptables pour les donn\'{e}es de
  sc\`{e}nes sont zip, tar.gz, tgz, tar, et dossier extrait. Si l'installation via le GUI launcher ne fonctionne pas,
  pour quelque raison que ce soit, vous avez toujours une possibilit\'{e} alternative d'installer les donn\'{e}es.
  Ouvrez le fichier de donn\'{e}es en appuyant sur ``Ouvrir le fichier de donn\'{e}es'' dans l'onglet Autres. Vous
  ouvrirez ainsi une fen\^{e}tre Rechercher pour le r\'{e}pertoire des donn\'{e}es. Glisser le r\'{e}pertoire d'un
  avion vers le r\'{e}pertoire data/Aircraft (ou un r\'{e}pertoire de sc\`{e}nes vers un r\'{e}pertoire data/Scenery)
  sous le r\'{e}pertoire donn\'{e}es permettra d'aboutir au m\^{e}me r\'{e}sultat.
}{
\IfLanguageName{italian}{
  \`{e} possibile installare gli scenari/aeromobili scaricati usando l'interfaccia grafica del Launcher.
  Premendo ''Installa Add-On'' nella scheda ''funzioni avanzate'' si dovrebbe aprire una finestra dove
  \`{e} possibile selezionare dei file. Selezionando uno o pi\`{u} scenari, questi verranno installati automaticamente in:

  \texttt{/Applications/FlightGear.app/Contents/Resources/data/Scenery}

  I formati accettabili per gli scenari sono: ''.zip'', ''.rar'', ''.tgz'', ''.tar'', e cartelle gi\`{a} estratte.
  Se l'installazione tramite il Launcher dovesse fallire per qualche motivo, \`{e} possibile installarli manualmente.
  Per far ci\`{o}, bisogna aprire la cartella dati di FlightGear, premendo "Apri cartella dati" nella scheda ''Altro''
  del simulatore. Una volta aperta la cartella, \`{e} possibile copiare i paesaggi/aerei al suo interno.
}{
  % default: English
  \translatorStart
  You may install the downloaded scenery data and aircraft using the GUI launcher. Pressing \textit{Install Add-On data}
  on the \textit{Advanced Features >> Others} tab opens up the file browser window. Selecting one or more scenery data
  files will install the scenery data into:
  
  \texttt{/Applications/FlightGear.app/Contents/Resources/data/Scenery}.
  
  Acceptable formats for the scenery data are one of zip, tar.gz, tgz, tar, and extracted folder.
  If the installation via the GUI launcher fails for some reason, you still have an alternative way to install the data.
  Opening the data folder by pressing ``Open data folder'' on the Others tab will pop up an Finder window for the data folder.
  Dragging an aircraft folder to data/Aircraft folder (or a scenery folder to data/Scenery folder) under the data folder will
  get the job done.
  \translatorEnd
}}

\subsection{FG\_SCENERY}\index{FG\_SCENERY}

\IfLanguageName{french}{
  Si vous pr\'{e}f\'{e}rez conserver vos sc\`{e}nes t\'{e}l\'{e}charg\'{e}es s\'{e}par\'{e}es de
  l'installation de base, vous pouvez le faire en pr\'{e}cisant votre variable d'environnement \texttt{FG\_SCENERY}.

  Il s'agit de l'emplacement auquel \FlightGear{} recherche des fichiers de sc\`{e}nes. Il contient une liste de
  r\'{e}pertoires qui seront analys\'{e}s dans l'ordre. Les r\'{e}pertoires sont s\'{e}par\'{e}s par des ``:'' sous Unix
  (dont Mac OS X) et par des ``;'' sous Windows.

  Par exemple, sous Linux, une variable d'environnement \texttt{FG\_SCENERY} param\'{e}tr\'{e}e \`{a} :
}{
\IfLanguageName{italian}{
  Se si preferisce mantenere gli scenari scaricati separati dall'installazione di base, \`{e} possibile
  farlo impostando la variabile d'ambiente \texttt{FG\_SCENERY}.

  Questa variabile contiene i posti dove FlightGear cerca i file degli scenari. Essa consiste di un lista
  di directory che saranno esaminate in ordine. Le directory sono separate da '':'' su Unix (incluso Mac OS X)
  e da '';'' su Windows.

  Ad esempio, su Linux la variabile \texttt{FG\_SCENERY} impostata cos\`{\i}:
}{
  % default: English
  \translatorStart
  If you would prefer to keep your downloaded scenery separate from the core
  installation, you can do so by setting your \texttt{FG\_SCENERY} environment
  variable.
  
  This is where \FlightGear{} looks for Scenery files. It consists of a list
  of directories that will be searched in order. The directories are separated
  by ``:'' on Unix (including Mac OS X) and ``;'' on Windows.
  
  For example, on Linux a \texttt{FG\_SCENERY} environment variable set to:
  \translatorEnd
}}

\texttt{/home/jsmith/WorldScenery:}

\hspace{3em}\texttt{/usr/local/share/Flightgear/data/Scenery}


\IfLanguageName{french}{
  \noindent pr\'{e}cisera \`{a} \FlightGear{} de rechercher des sc\`{e}nes en priorit\'{e} dans le r\'{e}pertoire
  
  \texttt{/home/jsmith/WorldScenery},
  
  \noindent suivi de :
}{
\IfLanguageName{italian}{
  \noindent cercher\`{a} gli scenari prima in:

  \texttt{/home/jsmith/WorldScenery}

  \noindent E poi in:
}{
  % default: English
  \translatorStart
  first searches for scenery in:
  
  \texttt{/home/jsmith/WorldScenery}
  \medskip
  
  followed by:
  \translatorEnd
}}

\texttt{/usr/local/share/Flightgear/data/Scenery}.
\medskip

\IfLanguageName{french}{
  Sous Windows, une variable d'environnement \texttt{FG\_SCENERY} param\'{e}tr\'{e}e \`{a} :
}{
\IfLanguageName{italian}{
  In Windows, una variabile di ambiente FG\_SCENERY impostata cos\`{\i}:
}{
  % default: English
  \translatorStart
  On Windows, a \texttt{FG\_SCENERY} environment variable set to:
  \translatorEnd
}}

\texttt{c:\char`\\Program Files\char`\\FlightGear\char`\\data\char`\\Scenery;c:\char`\\data\char`\\WorldScenery}
\medskip

\IfLanguageName{french}{
  \noindent cherchera d'abord pour des sc\`{e}nes dans le r\'{e}pertoire :
}{
\IfLanguageName{italian}{
  \noindent Cercher\`{a} gli scenari prima in:
}{
  % default: English
  \translatorStart
  first searches for scenery in:
  \translatorEnd
}}

\texttt{c:\char`\\Program Files\char`\\FlightGear\char`\\data\char`\\Scenery}
\medskip

\IfLanguageName{french}{
  suivi de :
}{
\IfLanguageName{italian}{
  E poi in :
}{
  % default: English
  \translatorStart
  followed by:
  \translatorEnd
}}

\texttt{c:\char`\\data\char`\\WorldScenery}
\medskip

\IfLanguageName{french}{
  Le param\'{e}trage de variables d'environnement sur diff\'{e}rentes plate-formes d\'{e}passe le cadre de ce document.
}{
\IfLanguageName{italian}{
  Come impostare le variabili di ambiente sule diverse piattaforme va oltre lo scopo di questo manuale.
}{
  % default: English
  \translatorStart
  Setting up environment variables on different platforms is beyond the scope of this document.
  \translatorEnd
}}

\IfLanguageName{french}{
  \subsection{T\'{e}l\'{e}chargez automatiquement des sc\`{e}nes en plein vol}
}{
\IfLanguageName{italian}{
  \subsection{Scaricare scenari mentre si vola}
}{
  % default: English
  \translatorStart
  \subsection{Fetch Scenery as you fly}
  \translatorEnd
}}

\IfLanguageName{french}{
  \FlightGear{} est capable de t\'{e}l\'{e}charger automatiquement les sc\`{e}nes pendant que
  vous volez, si vous avez \`{a} votre disposition une connexion Internet permanente. Cr\'{e}ez un
  r\'{e}pertoire de travail `fonctionnel' pour \TerraSync{}, accessible en \'{e}criture pour l'utilisateur
  et faites pointer \FlightGear{} vers ce r\'{e}pertoire en utilisant la variable \texttt{FG\_SCENERY}
  (comme expliqu\'{e} ci-dessus). Ne laissez \textbf{pas} \TerraSync{} t\'{e}l\'{e}charger des sc\`{e}nes
  dans le r\'{e}pertoire Scenery cr\'{e}\'{e} lors de l'installation.

  Le probl\`{e}me de la poule et de l'\oe{}uf est pr\'{e}sent lorsque vous d\'{e}marrez pour la premi\`{e}re fois dans
  une nouvelle zone. \FlightGear{} s'attend \`{a} trouver les sc\`{e}nes pour cette zone, mais il est possible qu'il ne
  les ait pas encore r\'{e}cup\'{e}r\'{e}es. Aussi, d\`{e}s que \TerraSync{} a charg\'{e} la nouvelle tuile (ce que
  vous pouvez v\'{e}rifier \`{a} partir de la section Statut de la fen\^{e}tre T\'{e}l\'{e}chargement de sc\`{e}nes),
  cliquez sur le bouton Rafra\^ichissement manuel pour recharger les sc\`{e}nes. Si vous rencontrez toujours des
  difficult\'{e}s, red\'{e}marrez \FlightGear{}.

  Un des b\'{e}n\'{e}fices majeurs de \TerraSync{} est qu'il r\'{e}cup\`{e}re toujours la derni\`{e}re et meilleure
  version des sc\`{e}nes \`{a} partir du \textit{\FlightGear{} World (Custom) Scenery Project} et vous permet
  ainsi d'obtenir les mises \`{a} jour incr\'{e}mentales ind\'{e}pendamment des versions compl\`{e}tes des sc\`{e}nes
  mondiales, qui sont g\'{e}n\'{e}ralement synchronis\'{e}es avec les versions de \FlightGear{}.
}{
\IfLanguageName{italian}{
  FlightGear \`{e} in grado di installare gli scenari mentre si vola, se si dispone di una buona connessione a Internet.
  Creare una directory ''working'' vuota e scrivibile per \TerraSync{}, e impostarla affinch\'{e} FlightGear vi cerchi gli
  scenari utilizzando la variabile \texttt{FG\_SCENERY} (come spiegato sopra). Non lasciate che \TerraSync{} scarichi gli scenari
  nella directory ''Scenery'' pre-installata.
  All'interno di FlightGear stesso, selezionare l'opzione ''Download Scenari'' nel men\`{u} ''Ambiente''. Poi basta
  selezionare la directory creata sopra e abilitare il download automatico degli scenari.

  Uno dei principali vantaggi di \TerraSync{} \`{e} che si ottiene sempre l'ultima versione dello scenario dal database
  mondiale di FlightGear.
}{
  % default: English
  \translatorStart
  \FlightGear{} is able to fetch the Scenery as you fly, if you have a permanent
  Internet connection at your disposal. Create an empty `working'
  directory for \TerraSync{}, writable to the user and point
  \FlightGear{} at this directory using the \texttt{FG\_SCENERY} variable
  (as explained above). Do \textbf{not} let \TerraSync{} download Scenery
  into your pre-installed Scenery directory.
  
  Within \FlightGear{} itself, select the Scenery Download option under the
  Environment menu. Then simply select the directory you created above and
  enable automatic scenery download.
  
  One major benefit of \TerraSync{} is that it always fetches the latest and
  greatest Scenery from the FlightGear World (Custom) Scenery Project and
  therefore allows you to pick up incremental updates independent of the
  comprehensive World Scenery releases, which are generally synchronized
  with \FlightGear{} releases.
  \translatorEnd
}}

\IfLanguageName{french}{
  \subsubsection{Utiliser \TerraSync{} comme un outil s\'{e}par\'{e}}
}{
\IfLanguageName{italian}{
  \subsubsection{Eseguire \TerraSync{} come uno strumento separato}
}{
  % default: English
  \translatorStart
  \subsubsection{Running \TerraSync{} as a separate tool}
  \translatorEnd
}}

\IfLanguageName{french}{
  Il est \'{e}galement possible d'utiliser \TerraSync{} comme un outil externe.

  Sur Mac OS X ou Windows, le simple fait de cocher ``T\'{e}l\'{e}charger les sc\`{e}nes \`{a} la vol\'{e}e''
  dans l'interface graphique de lancement permet d'ex\'{e}ctuer \TerraSync{} de mani\`{e}re automatique dans un
  processus s\'{e}par\'{e} pour t\'{e}l\'{e}charger les sc\`{e}nes autour de votre avion, de telle sorte que
  vous n'avez pas besoin de sp\'{e}cifier du tout ni l'option atlas, ni FG\_SCENERY.

  Sinon, vous pouvez lancer le programme terrasync directement. Il communique
  avec \FlightGear{} en utilisant le protocole `Atlas'. Il vous suffit donc d'appeler \FlightGear{} avec les
  param\`{e}tres de ligne de commande suivants :
}{
\IfLanguageName{italian}{
  \`{e} anche possibile utilizzare TerraSync come uno strumento esterno.

  Su Mac OS X o su Windows, si pu\`{o} fare semplicemente selezionando la casella
  ''TerraSync'' nella schermata di avvio del programma.

  In alternativa \`{e} possibile eseguire direttamente il programma TerraSync.
  Esso comunica con FlightGear utilizzando il protocollo 'Atlas' e usando i seguenti
  parametri da riga di comando (modificare il numero della porta usata):
}{
  % default: English
  \translatorStart
  It is also possible to run \TerraSync{} as an external tool.

  On Mac OS X or Windows, just checking ``Download scenery on the fly'' on
  the GUI launcher launches \TerraSync{} as a separate process automatically
  for downloading the Scenery around your aircraft, so you don't have to
  specify the atlas option or FG\_SCENERY at all.
  
  Alternatively you can run the terrasync program directly. It talks to
  \FlightGear{} using the `Atlas' protocol, so call \FlightGear{} with the:
  \translatorEnd
}}
\medskip

\texttt{-$ $-atlas=socket,out,1,localhost,5505,udp}
\medskip

\IfLanguageName{french}{
  et pr\'{e}cisez \`{a} \TerraSync{} le num\'{e}ro de port que vous utilisez
  ainsi que le r\'{e}pertoire de destination :
}{
\IfLanguageName{italian}{
  Si raccomanda inoltre di modificare la directory con il seguente comando:
}{
  % default: English
  \translatorStart
  \noindent command line parameter and tell \TerraSync{} about the port number you're
  using as well as the respective directory:
  \translatorEnd
}}
\medskip

\texttt{terrasync -p 5505 -S -d /usr/local/share/TerraSync}
\medskip

\IfLanguageName{french}{
  Notez que \TerraSync{}, lorsqu'il est appel\'{e} avec le param\`{e}tre de ligne de commande "\texttt{-S}",
  comme cela est recommand\'{e}, va t\'{e}l\'{e}charger les sc\`{e}nes \`{a} l'aide du protocole Subversion
  sur HTTP. Aussi, si votre acc\`{e}s Internet est configur\'{e} pour utiliser un proxy HTTP, informez-vous de
  la mani\`{e}re de configurer le client Subversion "libsvn" pour l'utilisation d'un proxy. Si vous utilisez
  Mac OS X 10.5, l'interface GUI launcher sp\'{e}cifie automatiquement -S si svn est disponible.
}{
\IfLanguageName{italian}{
  Notare che TerraSync (quando chiamato con la ''-S'' dalla riga di comando, come raccomandato) scarica gli
  scenari tramite il protocollo HTTP.
  Cos\`{\i}, se l'accesso a Internet \`{e} configurato per utilizzare un proxy HTTP bisogner\`{a} configurare
  la "libsvn" per l'utilizzo di un proxy. Se si utilizza Mac OS X 10.5, il programma di avvio specifica ''-S''
  automaticamente se svn \`{e} disponibile.
}{
  % default: English
  \translatorStart
  Note that \TerraSync{} (when called with the "\texttt{-S}" command line
  switch, as recommended) is going to download Scenery via the Subversion
  protocol over HTTP. Thus, if your Internet access is set up to use a
  HTTP proxy, plase make yourself aware how to configure the "libsvn"
  Subversion client for use of a proxy. If you are using Mac OS X 10.5,
  The GUI launcher automatically specifies -S if svn is available.
  \translatorEnd
}}
\medskip

\IfLanguageName{french}{
  \subsection{Cr\'{e}er vos propres sc\`{e}nes}
}{
\IfLanguageName{italian}{
  \subsection{Creare il proprio scenario}
}{
  % default: English
  \translatorStart
  \subsection{Creating your own Scenery}
  \translatorEnd
}}

\IfLanguageName{french}{
  Si vous \^{e}tes int\'{e}ress\'{e} par la cr\'{e}ation de vos propres sc\`{e}nes, jetez un \oe{}il \`{a} TerraGear -
  les outils qui sont utilis\'{e}s pour g\'{e}n\'{e}rer les sc\`{e}nes pour \FlightGear{} :
}{
\IfLanguageName{italian}{
  Se siete interessati a sviluppare degli scenari, date un'occhiata a TerraGear,
  lo strumento che genera il paesaggio per \FlightGear{}:
}{
  % default: English
  \translatorStart
  If you are interested in generating your own Scenery, have a look at TerraGear -
  the tools that generate the Scenery for \FlightGear{}:
  \translatorEnd
}}
\medskip

\web{http://wiki.flightgear.org/TerraGear}
\medskip

\IfLanguageName{french}{
  L'arbre des sources les plus activement maintenues de la cha\^{\i}ne d'outils TerraGear est colocalis\'{e}e sur le
  serveur des donn\'{e}es g\'{e}ospatiales Mapserver de \FlightGear{} :
}{
\IfLanguageName{italian}{
  I codici sorgenti pi\`{u} aggiornati e usati della serie di strumenti ''TerraGear''
  sono visibili sul ''FlightGear Landuse Data Mapserver'':
}{
  % default: English
  \translatorStart
  The actively maintained source tree of the TerraGear toolchain is located alongside the \FlightGear{} project on SourceForge:
  \translatorEnd
}}
\medskip

\web{https://sourceforge.net/p/flightgear/terragear/ci/next/tree/}.
\medskip

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\IfLanguageName{french}{
  \section{Installer des a\'{e}ronefs}\index{aircraft!installation}\index{installer des a\'{e}ronefs}\label{install_aircraft}
}{
\IfLanguageName{italian}{
  \section{Installare altri aerei}\index{aircraft!installation}\index{Installare altri aerei}\label{install_aircraft}
}{
  % default: English
  \translatorStart
  \section{Installing aircraft}\index{aircraft!installation}\index{installing aircraft}\label{install_aircraft}
  \translatorEnd
}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\IfLanguageName{french}{
  Le paquetage de base de \FlightGear{} contient uniquement un petit nombre des a\'{e}ronefs effectivement disponibles pour  \FlightGear{}.
  Les d\'{e}veloppeurs ont cr\'{e}\'{e} une large gamme d'a\'{e}ronefs, des chasseurs de la seconde guerre mondiale comme le Spitfire aux avions de transport de passagers comme le Boeing 747.

  Vous pouvez t\'{e}l\'{e}charger les a\'{e}ronefs \`{a} partir de la page :
}{
\IfLanguageName{italian}{
  Il pacchetto FlightGear di base contiene solo un piccolo sottoinsieme di tutti velivoli che sono disponibili per FlightGear.
  Gli sviluppatori hanno creato una vasta gamma di aerei, dai combattenti della seconda guerra mondiale, come lo Spitfire,
  ad aerei passeggeri come il Boeing 747.

  \`{e} possibile scaricare altri aeromobili da:
}{
  % default: English
  \translatorStart
  The base \FlightGear{} package contains only a small subset of the aircraft that are available for \FlightGear{}.
  Developers have created a wide range of aircraft, from WWII fighters like the Spitfire, to passenger planes like the Boeing 747.
  
  You can download aircraft from:
  \translatorEnd
}}
\medskip

\web{http://home.flightgear.org/download/download-aircraft/}
\medskip

\IfLanguageName{french}{
  T\'{e}l\'{e}chargez simplement le fichier et d\'{e}compressez-le dans le sous-r\'{e}pertoire \texttt{data/Aircraft} de votre installation. L'a\'{e}ronef est t\'{e}l\'{e}charg\'{e} sous la forme d'un fichier \texttt{.zip}. Une fois que vous l'aurez d\'{e}compress\'{e}, un nouveau sous-r\'{e}pertoire sera cr\'{e}\'{e} dans votre r\'{e}pertoire \texttt{data/Aircraft}, contenant le nouvel a\'{e}ronef. La prochaine fois que vous lancerez \FlightGear{}, le nouvel a\'{e}ronef sera disponible.

  Sous Mac OS X, vous pouvez utiliser le GUI launcher pour installer les fichiers de l'a\'{e}ronef t\'{e}l\'{e}charg\'{e} comme
  d\'{e}crit dans la section \ref{sceneryOnMac}.
}{
\IfLanguageName{italian}{
  Basta scaricare i file e decomprimerli nella cartella ''Aircraft'' all'interno della directory d'installazione. Gli
  aerei vengono scaricati solitamente come archivi .zip. Sar\`{a} possibile usare gli aerei appena installati alla
  prossima esecuzione del simulatore.

  Su Mac OS X, \`{e} possibile utilizzare l'apposito pulsante situato nella schermata d'avvio di FlightGear per
  installare gli aerei scaricati come descritto nella sezione
}{
  % default: English
  \translatorStart
  Download the file and uncompress it into the \texttt{data/Aircraft} subdirectory of your installation.
  The aircraft are downloaded as \texttt{.zip} files.
  Once you have uncompressed them, there will be a new sub-directory in your \texttt{data/Aircraft} directory containing the aircraft.
  Next time you run \FlightGear{}, the new aircraft will be available.
  
  On all platforms, you may use the GUI launcher to install aircraft files.
  \translatorEnd
}}

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
\IfLanguageName{french}{
  \section{Installer la documentation}\index{documentation!installation}
}{
\IfLanguageName{italian}{
  \section{Installare documentazioni aggiuntive}\index{documentation!installation}\index{documentazioni!Installare}
}{
  % default: English
  \translatorStart
  \section{Installing documentation}\index{documentation!installation}
  \translatorEnd
}}
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

\IfLanguageName{french}{
  La plupart des paquetages cit\'{e}s ci-dessus incluent la documentation compl\`{e}te de \FlightGear{},
  qui comprend une version au format PDF du \textit{Manuel FlightGear}, qui a \'{e}t\'{e} con\c{c}u pour un
  affichage et une impression de qualit\'{e} en utilisant le logiciel Reader d'Adobe, disponible \`{a} l'adresse :\\
  \medskip
  \web{http://get.adobe.com/reader/}
  \medskip
}{
\IfLanguageName{italian}{
  La maggior parte dei pacchetti sopra citati includono la documentazione completa di FlightGear. \'{E}
  anche possibile visualizzare la guida completa di FlightGear in formato HTML tramite il men\`{u} ''Aiuto'' del gioco.
  Inoltre, il codice sorgente del simulatore contiene la directory ''docs-mini'' che comprende numerose
  idee e soluzioni a problemi specifici e ulteriori approfondimenti.
}{
  % default: English
  \translatorStart
  Most of the packages named above include the complete \FlightGear{}
  documentation including a PDF version of \textit{The FlightGear
  Manual} intended for pretty printing using Adobe Reader,
  available from
  \medskip
  \web{http://get.adobe.com/reader/}
  \medskip
  \translatorEnd
}}

\IfLanguageName{french}{
  \noindent De plus, si elle est correctement install\'{e}e, la version HTML de ce document
  est accessible \`{a} partir du menu \texttt{Aide} de \FlightGear{}.

  Enfin, le code source comporte un r\'{e}pertoire \texttt{docs-mini} qui contient de nombreuses
  id\'{e}es et solutions pour des probl\`{e}mes sp\'{e}cifiques. Il s'agit donc \'{e}galement
  d'un bon endroit pour trouver d'avantage d'informations.
}{
  % default: English
  \translatorStart
  Moreover, when installed, the HTML version can be accessed via \FlightGear{}'s \texttt{help} menu entry.
  
  Besides, the source code contains a directory \texttt{docs-mini} containing numerous ideas on and solutions to special problems.
  This is also a good place for further reading.
  \translatorEnd
}
